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UX Researcher & Designer

(and I coded this here website)

Mood Coach

- Mobile app redesign -
Mood Coach mobile app

Mood Coach

an app for Behavioral Activation associated with PTSD.

Mood Coach

- Mobile app redesign -

an app for Behavioral Activation associated with PTSD.

Mood Coach mobile app

Scope

The Department of Veterans Affairs’ National Center for PTSD wanted to investigate areas of design improvement for the app to increase user engagement and usefulness.
project duration
2.5 Weeks
project team
3-person team

Constraints

While the client’s current Mood Coach app had been live for some time, they had no data or analytics collected, and no database of users which we could access. The Mood Coach app utilizes Behavioral Activation, a researched-based therapeutic technique, and that element of the app could not be altered.

Primary Skills Used

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User Research
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User Interviews
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Data Synthesis
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Usability Testing
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Prototyping

Problem

The VA knew by the number of downloads that the Mood Coach app was under-utilized. The foundation of the Mood Coach app was built and informed by psychologists and integrates an empirically supported therapeutic approach for depression called Behavioral Activation. The app is designed to help users boost their mood through participation in positive activities.

Given the integrity of the Mood Coach app, the VA wanted to increase user engagement and usefulness.

data synthesis
Affinity map (left), Empathy map (right).
affinity mapping
Affinity mapping interview data.




user empathy map
User empathy map with interview insights

My Process

As the only team member with a Master’s in Social Work, I led the education and research phase. It was critical that the team understood depression and how it affects people living with it. We needed to understand the user and how the Mood Coach app fit into their lives in order to effectively create change that would meet our client’s needs of increased user engagement and usefulness. We also needed to get the app in front of users for usability testing so we could narrow in on the issues.

venn and persona
Venn diagram (left), Persona (right).
usability test findings
Four main issues standing in the way of user engagement.

Solution

Our goal was to redesign the app while maintaining its integrity, proving usefulness to the user, and increasing engagement. Through user research we learned that the app, in its current state, should be successful at proving usefulness to the user. So it was now our job to figure out the cause for low user engagement. After conducting usability testing we learned that four main issues stood in the way of user engagement: the plan, values, onboarding, and general usability. Our re-design tackled each of these issues to increase user engagement.

solution for onboarding screens
Biggest challenge #1: Making the onboarding process clear, simple, and engaging. Now when the user is done with onboarding they will have already taken initial small steps to set up a plan with one value and one activity.
Biggest challenge #2: Clarifying the purpose and relationship of values and activities. We created a visual cue, positioning “activities” inside the “values” wheel, so users would understand the relationship between the two terms.
solution for value relationship
Video of user flow with InVision made prototype.

I'd love to get more in-depth with you about this project; please reach out.